Coming soon a multipart tutorial that introduces the reader to Finite State Machines - including an advanced tutorial on building a high performance state machine framework using delegates and reflection. It also dives into the complexities of coroutines showing you how you work and how you can expand on their functionality.
Over a number of parts this tutorial will teach you about reflection, delegates, coroutines and finite state machines and how to use them in a high performance game. It will help you to build great interactive and intelligent games with logic that is simple to grasp, code, debug and explain.
While you are waiting, here's a video showing off some of the features of the tutorial.